What happens next will depend on if you are running Xcode 8 or an earlier version of Xcode. xcodeproj file in platforms/ios/ in Xcode, then click the play button to try to run your app on an iPhone connected to your Mac. Once the build is complete, then open the. Let’s start by creating an Ionic 2 template app, and building it for iOS: ionic start testApp blank -v2 Once you’ve successfully logged in, a new ‘Personal Team’ with the role ‘Free’ will appear beneath your Apple ID. Login with your Apple ID (+ > Add Apple ID…).Open Xode preferences (Xcode > Preferences…).To start, you’ll need to set up a provisioning profile to code sign your apps: Sorry to break it to you PC users, but Xcode is still required, which means you still need a Mac. In order to take advantage of this, you’ll need three things: This is particularly great for developers who want to try out, or are just starting to develop, using a framework like Ionic, since it saves the cost but gets you a lot of the features of having a full Apple Developer account.įor a full breakdown of the features included, take a look here. The good news is that you can develop and test your apps on your iOS device without a paid Apple Developer account. Sorry to get your hopes up, but there’s no getting around it. Apple Developer account required? $99/year?! Outrageous!īut wait, it turns out this is no longer the whole story.įirst off, yes, you do still need an Apple Developer account if you want to distribute your app in the App Store. It’s much better to terminate immediately and give us a clear explanation of what went wrong so we can correct the problem, and that’s exactly what fatalError() does.One of the most common complaints you’ll hear from pretty much every single person that decides to try their hand at mobile app development for iOS has to do with Apple Developer accounts. I realize that sounds bad, but what it lets us do is important: for problems like this one, such as if we forget to include a file in our project, there is no point trying to make our app struggle on in a broken state. Not “might die” or “maybe die”: it will always just terminate straight away. When we call fatalError() it will – unconditionally and always – cause our app to crash. Regardless of what caused it, this is a situation that never ought to happen, and Swift gives us a function called fatalError() that lets us respond to unresolvable problems really clearly. Pick one random word from there to be assigned to rootWord, or use a sensible default if the array is empty.Įach of those four tasks corresponds to one line of code, but there’s a twist: what if we can’t locate start.txt in our app bundle, or if we can locate it but we can’t load it? In that case we have a serious problem, because our app is really broken – either we forgot to include the file somehow (in which case our game won’t work), or we included it but for some reason iOS refused to let us read it (in which case our game won’t work, and our app is broken).Split that string into array of strings, with each element being one word.What we need to do now is write a new method called startGame() that will: We already defined a property called rootWord, which will contain the word we want the player to spell from. This was included in the files for this project that you should have downloaded from GitHub, so please drag start.txt into your project now. In our game, we’re going to include a file called “start.txt”, which includes over 10,000 eight-letter words that will be randomly selected for the player to work with. This “.app” extension is automatically recognized by iOS and Apple’s other platforms, which is why if you double-click something like Notes.app on macOS it knows to launch the program inside the bundle. When Xcode builds an iOS project, it puts your compiled program, your asset catalog, and any other assets into a single directory called a bundle, then gives that bundle the name YourAppName.app.
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